Post by Danny on Dec 6, 2012 20:15:30 GMT -7
Scrolls are easy, you make an item that casts the spell once.
Potions are a little harder.
Basic Potions Last 1d6+6 turns
Diminution(1) Shrink to 6" in height, Stealth goes to "6 in 6"
ESP(2) ESP spell
Gaseous Form AC 21, can't attack or be harmed by nonmagic weapons, equipment falls off
Growth(1) Double in size, double damage
Healing(1) Cure light wounds spell
Invisibility(2) Invisibility spell
Levitation(2) Levitate spell
Poison Save vs Poison or die
Anything with a number is easily equatable to a spell level. Growth and Diminution are similar to the level 1 AD&D spells Enlarge Person and Reduce Person respectively. Everything else is just a spell.
At the moment, I'm totally fine with letting people make any spell of level 4 or under into a potion, but I'm strongly leaning towards limiting player-crafted potion durations to the spell's duration as cast by the minimum level required to cast it.(A rule that should be familiar from 3e) This is mostly because it's hard to reconcile stuff like the Potion of Speed's 1d6+6 turn duration with the Haste spell's 3 turn duration!
I think the best solution here is to make the player-brewed potion the "Potion of Haste" and the special item that you can find in dungeons the "Potion of Speed". This allows me to still have the relatively simple and easy potion creation rules available to players while keeping the super awesome potions in the book as unique and special items. A Potion of Speed could be created but the techniques are "lost to the ages" and probably involves a lot of rare items or something!
Potions are a little harder.
Basic Potions Last 1d6+6 turns
Diminution(1) Shrink to 6" in height, Stealth goes to "6 in 6"
ESP(2) ESP spell
Gaseous Form AC 21, can't attack or be harmed by nonmagic weapons, equipment falls off
Growth(1) Double in size, double damage
Healing(1) Cure light wounds spell
Invisibility(2) Invisibility spell
Levitation(2) Levitate spell
Poison Save vs Poison or die
Anything with a number is easily equatable to a spell level. Growth and Diminution are similar to the level 1 AD&D spells Enlarge Person and Reduce Person respectively. Everything else is just a spell.
At the moment, I'm totally fine with letting people make any spell of level 4 or under into a potion, but I'm strongly leaning towards limiting player-crafted potion durations to the spell's duration as cast by the minimum level required to cast it.(A rule that should be familiar from 3e) This is mostly because it's hard to reconcile stuff like the Potion of Speed's 1d6+6 turn duration with the Haste spell's 3 turn duration!
I think the best solution here is to make the player-brewed potion the "Potion of Haste" and the special item that you can find in dungeons the "Potion of Speed". This allows me to still have the relatively simple and easy potion creation rules available to players while keeping the super awesome potions in the book as unique and special items. A Potion of Speed could be created but the techniques are "lost to the ages" and probably involves a lot of rare items or something!