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Post by Danny on Dec 4, 2012 11:58:51 GMT -7
So I was thinking of allowing multi-classing in Sweetgrove, and I have three ideas for it. I'll post them here and you guys should chime in and tell me what you think!
Method 1: Elf-style, you take two classes, get the benefits of both. Reaching level 2 requires the level 3 experience total of your quickest class. Example: Fighter is L2-2000, L3-4000; M-U is L2-2500, L3-5000 so Elf requires 4000 to reach L2.
Method 2: Reverse Elf-style, you take two classes, get the benefits of both. Reaching level 2 requires the level 3 experience total of your slowest class. I was thinking about going this route because elf is supposed to be special. Example: Fighter is L2-2000, L3-4000; Thief is L2-1200, L3-2400 so Fighter/Thief requires 4000 to reach L2.
Method 3: AD&D-style, you take split all experience in half and divide it between both your classes. You get the benefits of both, but still suffer the limitations. For example: Magic-Users can't cast spells in armor, so a Fighter/M-U would be able to use all weapons and armor but while wearing their armor, they couldn't cast spells. In the previous Fighter-Thief example, when you had 5000 exp on your character, you'd have 2500 in Fighter and 2500 in Thief, so you'd be a Level 2 Fighter, Level 3 Thief.
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Post by Jason on Dec 4, 2012 12:09:25 GMT -7
ohhh! hmmm im liking this idea hehehehe
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Kelz
Superhero
Posts: 311
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Post by Kelz on Dec 4, 2012 12:15:09 GMT -7
I like method 2, personally. I mean, the Bounty Hunter is sort of a multiclass already, so I'm not sure how I'd use it myself but for others it makes alot of sense.
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Post by Zolexa on Dec 4, 2012 12:23:50 GMT -7
*Velira glares at Danny* Elves ARE special damnit and don't you forget it!
I kind of like 3 more myself. I just have visions of all the wizards MC'ing so they can cast in plate. But then I come from a history of having to make guild policies that are as close to 'exploit-proof' as possible from my MMOs. My viewpoint may be skewed.
However instead of just a 50/50 xp split, could you also do a 75/25 option? In case someone wanted a dominant class, but some minor skill in another?
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Post by Danny on Dec 4, 2012 12:23:52 GMT -7
Bounty Hunter already combines the fighter and thief really elegantly, so that's something I think is totally worth mentioning. Using Method 2, a Fighter/Thief would require 4000XP to hit level 2 as opposed to the Bounty Hunter, which requires 1600XP to hit 2. In exchange, the Fighter/Thief gets the remaining thief skills the bounty hunter lacks, the backstab ability, and could use all weapons and armor.
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Post by Danny on Dec 4, 2012 12:25:25 GMT -7
I never thought about setting up a different experience split than 50/50 on AD&D-style multiclassing. That's actually a really interesting idea that I'll have to think about in the future!
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Kelz
Superhero
Posts: 311
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Post by Kelz on Dec 12, 2012 12:13:28 GMT -7
Don't know if you ever came to a conclusion on this, but it's something that I'd like to know when you do. Also, How would you handle multi-classing in regards to ability scores? In (B), it says that for your prime requisite, you get a bonus for being over a certain number, but it doesn't specifically bar you from that class for not meeting the req, so in theory could you choose to multiclass into something that you're not going to excell at for the sake of the skills you would gain? Like, as a Cleric you'd never put points into Dex because it doesn't matter to your class, but then you want to MC into Thief for the skills... how does that work?
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Post by Danny on Dec 12, 2012 12:19:17 GMT -7
Either way, multi-classing would be something chosen at character creation, like "I wanna be a Cleric/Thief of Mask!" or something.
Both prereqs would apply, so to get the 5% bonus, you need a 13 in both wisdom and dexterity. 10% would require a 16 in both!
As for which method I'll use, it'll probably be on a case-by-case basis, because Method I is too good for certain combinations (Like Thief/Wizard) and Method 2 is too crappy for a lot of combinations!
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Kelz
Superhero
Posts: 311
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Post by Kelz on Dec 12, 2012 12:33:51 GMT -7
So, you can't choose to Multi-class after the initial character creation? I thought that was the entire point of multiclassing?! lol. Oh well.
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Post by Danny on Dec 12, 2012 12:43:15 GMT -7
A class represents a certain skillset you've been training for since a young age. To pick up a new class would require at least 5-10 years of training, which is outside the scope of this game. It's possible to train initially in multiple classes, but it's rare. Those rare individuals are "multiclassed."
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Kelz
Superhero
Posts: 311
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Post by Kelz on Dec 13, 2012 22:34:48 GMT -7
got it, thanks!
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Post by Danny on Dec 14, 2012 20:05:27 GMT -7
More thoughts on this:
Fighter 2(2000)/Magic User 2(2500) 2000 + 2500 = 4500 - 500 = 4000 (Elf, the baseline for this experiment)
Thief 2(1200)/Magic User 2(2500) 1200 + 2500 = 3700 - 500 = 3200 (Fairly balanced)
Cleric 2(1500)/Magic User 2(2500) 1500 + 2500 = 4000 - 500 = 3500 (Cheaper than elf and probably better
Thief 2(1200)/Fighter 2(2000) 1200 + 2000 = 3200 - 500 = 2700 (Just a little harder than M-U)
Thief 2(1200)/Cleric 2(1500) 1200 + 1500 = 2700 - 500 = 2200 (Same cost as Dwarf incidentally...)
END RESULTS: Subtracting 500 to all makes many of these options too good, which is not unexpected! Thus, I'm going to just go with AD&D-style (Method 3 in my original post) Casting arcane spells in armor will remain the exclusive domain of Elves.
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