Post by Lydia on Nov 23, 2012 15:50:28 GMT -7
Indra,
The healing is mostly good. I still get a pain on cold days, but for the most part I am better, now. Lately, I have been in Sweetgrove. It's small, worthless at a glance, but there are signs of something else here, something older. In the swamp nearby I hear there are ruins from a few previous attempts to settle the land; the mountains have a few old castles, run down and abandoned. Most recently, I traveled to the lair of some old, local adventurers. What we found wasn't much, really. I think it may be they were braggarts, more than adventurers.
In town, a man by the name of McGinty evidently started up 'The Adventurer's Guild'. I thought it was appropriate, so I joined. The name's a little...lackluster, maybe, but it's simple enough.
It's where most people from out of town seem to end up, though they have their natives, too. The lair we investigated was a little bit of travel outside of the city, so we went in a large group. Besides myself, there were six others. The first was Velira, an elf, a little surly and very inquisitive. She is charming enough, I suppose, and accompanied by three men-at-arms, who seem loyal, if quiet.
A half-ogre accompanied us too, by the name of Murk. He was anything but cautious, and I half-thought he would die, but something about him seemed to deter the notion. He is fond of collecting skulls, and somewhat unnerving.
The other notable oddity in our party was a man named Avarice; greedy, as you might expect, and not exactly human. I've not seen many men like him-- part demon, I think, though not so fearsome as Eartha's pet from the far west. You remember the one, yes? Violent thing. Well, Avarice is a smooth talker, and very cold in demeanor. Intelligent, too.
The rest were less unusual-- I know dwarves and halflings aren't precisely common in the wilderness, but I've seen my share and wasn't too surprised to meet one Gump, halfling thief, and Zankas, a headstrong dwarf who doubtless likes to partake of ale. It was a little reassuring to have them along; Gump perhaps more for his impeccable ability to get poisoned, attacked, and nearly killed several times over. I honestly felt safer knowing that the bad luck was at least turning up somewhere. Superstition is funny like that.
Lastly, there was another man, an archer; I liked him, being a cautious individual, myself, and we kept close, being the only persons unable to see in the dark. The archer called himself 'El Lento', which I'm nearly certain was a self-deprecating slur; he was anything but slow, I assure you, especially when we encountered enemies.
The lair itself is nondescript and uninteresting. Below it, however, there is a sprawling system of caverns, and there we encountered several things unexpected, including some undead abominations and a swarm of frightened bats. Had our friend Gump fared better, we might have continued. I consider it a largely lost cause. The caves have a deposit of Lapis Lazuli that might be worth clearing the whole place out over-- the town would benefit, anyway, if they could set up a mining operation there-- but otherwise, they seemed generally unfit for sentient creatures.
I do not particularly intend to return, though I suppose I could be persuaded. Other than this, I have found nothing of value to report, recently.
May the wind be at your backs; I hope this note reaches you well.
The healing is mostly good. I still get a pain on cold days, but for the most part I am better, now. Lately, I have been in Sweetgrove. It's small, worthless at a glance, but there are signs of something else here, something older. In the swamp nearby I hear there are ruins from a few previous attempts to settle the land; the mountains have a few old castles, run down and abandoned. Most recently, I traveled to the lair of some old, local adventurers. What we found wasn't much, really. I think it may be they were braggarts, more than adventurers.
In town, a man by the name of McGinty evidently started up 'The Adventurer's Guild'. I thought it was appropriate, so I joined. The name's a little...lackluster, maybe, but it's simple enough.
It's where most people from out of town seem to end up, though they have their natives, too. The lair we investigated was a little bit of travel outside of the city, so we went in a large group. Besides myself, there were six others. The first was Velira, an elf, a little surly and very inquisitive. She is charming enough, I suppose, and accompanied by three men-at-arms, who seem loyal, if quiet.
A half-ogre accompanied us too, by the name of Murk. He was anything but cautious, and I half-thought he would die, but something about him seemed to deter the notion. He is fond of collecting skulls, and somewhat unnerving.
The other notable oddity in our party was a man named Avarice; greedy, as you might expect, and not exactly human. I've not seen many men like him-- part demon, I think, though not so fearsome as Eartha's pet from the far west. You remember the one, yes? Violent thing. Well, Avarice is a smooth talker, and very cold in demeanor. Intelligent, too.
The rest were less unusual-- I know dwarves and halflings aren't precisely common in the wilderness, but I've seen my share and wasn't too surprised to meet one Gump, halfling thief, and Zankas, a headstrong dwarf who doubtless likes to partake of ale. It was a little reassuring to have them along; Gump perhaps more for his impeccable ability to get poisoned, attacked, and nearly killed several times over. I honestly felt safer knowing that the bad luck was at least turning up somewhere. Superstition is funny like that.
Lastly, there was another man, an archer; I liked him, being a cautious individual, myself, and we kept close, being the only persons unable to see in the dark. The archer called himself 'El Lento', which I'm nearly certain was a self-deprecating slur; he was anything but slow, I assure you, especially when we encountered enemies.
The lair itself is nondescript and uninteresting. Below it, however, there is a sprawling system of caverns, and there we encountered several things unexpected, including some undead abominations and a swarm of frightened bats. Had our friend Gump fared better, we might have continued. I consider it a largely lost cause. The caves have a deposit of Lapis Lazuli that might be worth clearing the whole place out over-- the town would benefit, anyway, if they could set up a mining operation there-- but otherwise, they seemed generally unfit for sentient creatures.
I do not particularly intend to return, though I suppose I could be persuaded. Other than this, I have found nothing of value to report, recently.
May the wind be at your backs; I hope this note reaches you well.