Dustin
Myrmidon
Currently Playing: Alice, Witch. On Hold: Marinelle, Elf
Posts: 112
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Q & A
Dec 12, 2012 7:50:31 GMT -7
Post by Dustin on Dec 12, 2012 7:50:31 GMT -7
But Avarice can put an ESP potion in a metal flask and pretend he's drinking whiskey?
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Q & A
Dec 12, 2012 8:33:28 GMT -7
Post by Danny on Dec 12, 2012 8:33:28 GMT -7
Yeah, as long as he drinks it all at once!
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Kelz
Superhero
Posts: 311
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Q & A
Dec 12, 2012 8:41:02 GMT -7
Post by Kelz on Dec 12, 2012 8:41:02 GMT -7
DAS BOOT!!!!
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Kelz
Superhero
Posts: 311
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Q & A
Dec 12, 2012 8:46:02 GMT -7
Post by Kelz on Dec 12, 2012 8:46:02 GMT -7
So, how do you determine whether or not a potion can be effective in smaller portions? Like, Invis can be separated into 6 portions, they just last for a shorter amount of time... does that not apply to all potions, then? How do you differentiate?
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Q & A
Dec 12, 2012 9:52:09 GMT -7
Post by Zolexa on Dec 12, 2012 9:52:09 GMT -7
Q: You mentioned in the thread about enchanting items that Trebblos is not level 5 yet. He however, can 'identify' magical items n shiznit. Is this a spell? If so, what level (not finding it in my books).
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Q & A
Dec 12, 2012 10:52:45 GMT -7
Post by Danny on Dec 12, 2012 10:52:45 GMT -7
It's entirely based on what the book says. Most potions can't be split up, but Invisibility can as well as that odd one from AD&D that lets you change colors. The vast majority of potions must be quaffed entirely in order to activate their effects, but you can also "sip" a potion to get an idea of what it does. Some bad potions, like Poison, will specify some like "players attempting to sip this to find out what it does will still die." A good example of how I might do this is:
Player: I sip the potion to find out what it does. Me: It tastes like strawberries and you see the tips of your fingers vanish briefly.
Identify is a level 1 spell in AD&D, so it can be researched by Magic Users and Elves. I soften it a bit from AD&D, because spells in Basic D&D are more powerful and simpler, generally, so it works as follows:
You handle it to identify it, so any problems that results in (curses or booby-traps) fall on the spellcaster. You can discover the exact function, charges, and command word(s) of one non-artifact magic item.
Another way to identify magic items is to consult an NPC Sage or PC Bard! Also, keep in mind that you can generally sip potions to identify them(though it's not without risk) and you can go into battle with weapons and armor to determine their bonuses(or curses). You can experiment with other items as you please, but the chances of randomly guessing the way to activate a magical rod, staff, or wand is unlikely!
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Kelz
Superhero
Posts: 311
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Q & A
Dec 12, 2012 11:06:45 GMT -7
Post by Kelz on Dec 12, 2012 11:06:45 GMT -7
got it, thanks!
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Dustin
Myrmidon
Currently Playing: Alice, Witch. On Hold: Marinelle, Elf
Posts: 112
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Q & A
Dec 12, 2012 12:59:25 GMT -7
Post by Dustin on Dec 12, 2012 12:59:25 GMT -7
Pssst, Kaine used to have identify.
Editor's Note: Trebbelos was invented to replace Kaine since adventurers need SOMEONE to identify their crap!
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Q & A
Dec 12, 2012 13:01:22 GMT -7
Post by Zolexa on Dec 12, 2012 13:01:22 GMT -7
Yeah, I'm waiting to 'read and examine' all his books/scrolls before making any upping to level 3 decisions!
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Dustin
Myrmidon
Currently Playing: Alice, Witch. On Hold: Marinelle, Elf
Posts: 112
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Q & A
Dec 18, 2012 12:10:05 GMT -7
Post by Dustin on Dec 18, 2012 12:10:05 GMT -7
Do Mountebanks still have to be level 9 to brew potions?
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Q & A
Dec 18, 2012 12:15:32 GMT -7
Post by Danny on Dec 18, 2012 12:15:32 GMT -7
Mountebanks can brew potions at level 5, because in the original books, spellcasters brew potions at 5 and so we're just shifting the numbers from 5:9 to 1:5, which works nicely for me!
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