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Post by Danny on Dec 4, 2012 12:19:25 GMT -7
I noticed it's written nowhere on the board, so here's the quick version.
A wizard or elf of level 5 or greater can craft permanent magic items. The details will be hashed out between the player and me, of course! I might also let clerics and dwarves do the same thing, but it'd be in a more limited fashion. Clerics would be limited to things specific to their deity, and dwarves would be limited to metal weapons and armor. In the case of a dwarf, it wouldn't be so much that it was a MAGICAL suit of armor, but that it was forged with a rare metal that required special techniques to process.(Mithril, Adamantite, etc)
Everyone with spellcasting abilities can brew potions and scribe scrolls as early as level 1.
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Kelz
Superhero
Posts: 311
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Post by Kelz on Dec 4, 2012 12:25:40 GMT -7
Does that include retainers? I do have a cleric, after all... how do I know what he can brew? Is that up to the DM, since after the initial input I have, you roll up the character?
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Post by Danny on Dec 4, 2012 12:31:32 GMT -7
I gotta keep certain things in the hands of PCs and that includes all magical item creation. The biggest "in-game" reason is that it costs "real time" to brew, and retainers are assumed to have lives of their own where they either have families, day jobs, or just like to drink and party with their friends. No retainer will willingly sit in a room making magic items for someone else all day!
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Dustin
Myrmidon
Currently Playing: Alice, Witch. On Hold: Marinelle, Elf
Posts: 112
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Post by Dustin on Dec 4, 2012 12:38:21 GMT -7
I assume this means Witches can only do potions and scrolls, so.... Go for the gold, Vel! Get to level 5!
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Dustin
Myrmidon
Currently Playing: Alice, Witch. On Hold: Marinelle, Elf
Posts: 112
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Post by Dustin on Dec 4, 2012 12:45:49 GMT -7
Also I love the idea of dwarves making magic items, because I often hear people complain about only wizards getting to make magic items. Items that are so well made that they count as magic is an idea I really like.
I'm a little surprised no one has played a straight magic user yet, but unfortunately I have so many other "want to play" ideas that it'll be a while before I get around to playing MU.
Unless those old Isle of Dread characters suddenly show up.
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Post by Danny on Dec 4, 2012 12:48:05 GMT -7
Yeah, the Isle of Dread characters do include a level 6 cleric of Joramy(Bek Emberen) and a level 5 magic-user(Estella Bri)
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Post by Zolexa on Dec 4, 2012 12:50:21 GMT -7
Can you explain more in depth the player made magic goods, what's needed, time-lines, etc? For each type? Potions. Scrolls, and Items? (At least the 'common knowledge' portions of each?) Or direct me to where I can find this info... I didn't know I could (potentially) be making my own potions! And Vel's trying to get to 5! It just won't be tomorrow.
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Dustin
Myrmidon
Currently Playing: Alice, Witch. On Hold: Marinelle, Elf
Posts: 112
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Post by Dustin on Dec 4, 2012 12:56:59 GMT -7
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Dustin
Myrmidon
Currently Playing: Alice, Witch. On Hold: Marinelle, Elf
Posts: 112
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Post by Dustin on Dec 4, 2012 12:58:57 GMT -7
I'm used to 3e potions, where you need to know the spell to brew a potion of it, and drinking the potion is like having the spell cast on you. I'm not sure exactly how Danny's doing it, since most of Alice's potions have coincidentally reproduced potions that exist in the books already.
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Post by Danny on Dec 4, 2012 14:01:25 GMT -7
Any potion that replicates a spell requires the spell in your spellbook or on your spell list(for non-spellbook casters)
Potions that don't have equivalent spells are possible, but it's case by case. Maybe giant's blood is required for a potion of giant strength, etc. I'll write a chart eventually that assigns a "level" to each potion, but until then, just stick to potions that replicate spells if you're unsure and don't feel like asking.
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Kelz
Superhero
Posts: 311
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Post by Kelz on Dec 4, 2012 14:24:02 GMT -7
I can see why keeping it in the hands of PC's makes sense... I wasn't thinking of farming them out to the party, though, just being able to justify the retainers having a potion of healing a piece if they ever join us on a quest. So you covered the making of "masterwork" metal stuff by dwarves, and magic items and such by magic users... who does the "masterwork" leather items? Is that up for discussion?
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Post by Danny on Dec 4, 2012 15:11:14 GMT -7
There are ways to obtain animal hide armors that are higher than AC 1 or 2. A quick and dirty rule that I've used before is: hide of the animal - 1, so to use Manticore as an example, it has a +5 AC bonus. Thus, Manticore Hide Armor would be AC +4, the same as Chainmail.
But these armors are the same weight as their equivalent armors, so you'd still be limited to whatever your class's max AC value is. Thief = 2, Bounty Hunter = 4, Fighter = 6, etc.
So to answer your question, there's no current way to make magic leather armor without involving a magic user, elf, or cleric of a nature deity.
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Kelz
Superhero
Posts: 311
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Post by Kelz on Dec 4, 2012 15:16:02 GMT -7
gotcha.
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Post by Danny on Dec 4, 2012 18:24:10 GMT -7
I forgot to respond to this previously. If you want your retainers to have a potion of healing apiece during a mission, then you should buy potions of healing from our resident apothecary and hand them out!
Giving gifts to retainers helps ensure long lasting loyalty!
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Kelz
Superhero
Posts: 311
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Post by Kelz on Dec 4, 2012 21:43:57 GMT -7
and the costs justify the membership fee! lol will do.
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